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Quicksilvir

5
Posts
2
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A member registered Jul 28, 2017

Recent community posts

The people swapping was a little unintuitive at first but I love the idea of playing snake while also frantically managing your line. Turning could use a little work though.

Amazing use of live action for the tutorial and to set the mood. The  pull mode makes the game a lot more engaging (my first two tries I forgot about it). I do feel the cheesed bread moves off the screen a little too fast and it could be hard to tell why a piece of bread you were holding broke. I love the idea that you need to use the laser to melt the cheese in order to give each mode a purpose.

Sometimes it felt like there wasn't a huge incentive to glue enemies together, especially knowing they might combine. The smaller blue ones and purple chasers had me use it more often. Maybe add a score multiplier pop-up if you kill multiple enemies at once. That way the player is wants to use the unique mechanic more.

Super cool game. I love the idea of hijacking enemies in a shooter game (Enemy Mind comes to mind) since it means you care more about each enemies bullet pattern. The first few bosses feel like its fine to just stick your hijacked fish on their hitbox, but once I got to the starfish I started thinking more about what distance I wanted to hook from and what angle I wanted to hook at. I see a lot of potential here!

Good premise, good execution, good aesthetic. A home run all-around I'd say. Exactly the bite-sized entertainment I was looking for. There could be some tweaks in adding more to do in dark phase or saving the document reveal for a little later. It didn't impact my enjoyment in the slightest though.